Werewolves (also known as Mafia) is a party game with roots in social psychology:
- The game is a battle between an informed minority (the werewolves) and an uninformed majority (the villagers). Players are secretly assigned roles: either werewolves, who know each other; or villagers, who know only the number of werewolves amongst them.
- During the game’s night phase the werewolves covertly “murder” a villager. During the day, all of the surviving players debate the identities of the werewolves and vote to hang a suspect. The game continues until all of the werewolves have been eliminated, or until the werewolves outnumber the villagers.
Softwarewolves is a variant of this party game, played in a chatroom, involving both human and bot players. The organizers provide the infrastructure, a game engine and some basic bots. Each participating team, aims to build a bot player that participates in the online game. A product owner will publish stories for specific functionalities and their corresponding reward, such as
- voting according to specified patterns,
- playing the role of the werewolf,
- tracking the voting history of other players.
Teams can earn marks by successfully demoing one or several stories to the product owner.