The session is typically organised in pairs forming between 3-5 teams, but individuals and larger teams can also participate.
The session typically takes 6-hours and either starts in the morning including a lunch break, or starts after lunch ending early evening.
A sample schedule for an afternoon session:
- 13:00 Introduction to game and stories, getting started, team formation
- 13:15 Dev Iteration
- 14:00 Demo and learning retrospective
- 14:30 Break
- 14:45 Dev iteration
- 15:30 Demo and learning retrospective
- 16:00 Break
- 16:15 Dev iteration
- 17:00 Demo and learning retrospective
- 17:30 Break
- 17:45 Dev iteration
- 18:30 Demo and learning retrospective
- 18:45 Close + concluding reflections
Softwarewolves can be held at any location, provided there is
- internet connection
- sufficient desk space
- power sockets for laptops
- refreshments and lunch if applicable.
Everthing else (dedicated WiFi, server, …) is provided by the organizers.
Prerequisites for participants
- Affinity with development for a coding event.
- Prior knowledge of XMPP not required
- A computer with your favourite development environment. Basic bots are available for Java, C#, Ruby, Node.js and Scala.
- A chat client supporting XMPP, such as Pidgin for Windows or Adium for Mac OS X, or administrator privileges for installation.