Practical information

The session is typically organised in pairs forming between 3-5 teams, but individuals and larger teams can also participate.

Day program

The session typically takes 6-hours and either starts in the morning including a lunch break, or starts after lunch ending early evening.

A sample schedule for an afternoon session:

  • 13:00 Introduction to game and stories, getting started, team formation
  • 13:15 Dev Iteration
  • 14:00 Demo and learning retrospective
  • 14:30 Break
  • 14:45 Dev iteration
  • 15:30 Demo and learning retrospective
  • 16:00 Break
  • 16:15 Dev iteration
  • 17:00 Demo and learning retrospective
  • 17:30 Break
  • 17:45 Dev iteration
  • 18:30 Demo and learning retrospective
  • 18:45 Close + concluding reflections


Softwarewolves can be held at any location, provided there is

  • beamer
  • internet connection
  • sufficient desk space
  • power sockets for laptops
  • refreshments and lunch if applicable.

Everthing else (dedicated WiFi, server, …) is provided by the organizers.

Prerequisites for participants

  • Affinity with development for a coding event.
  • Prior knowledge of XMPP not required
  • A computer with your favourite development environment. Basic bots are available for Java, C#, Ruby, Node.js and Scala.
  • A chat client supporting XMPP, such as Pidgin for Windows or Adium for Mac OS X, or administrator privileges for installation.